RUF CTR3 v2.0 for NFSMW by EllisRacing
Check out https://ellisworkshop.com/ for more NFS modding stuff and info.

Description:
This is a re-release of my old RUF CTR3 mod for NFSMW.  This new version is much improved, with better mapping, more body kits, and other adjustments.
It features 5 full body kits from the RUF CTR3 ClubSport and SMS-R from Project CARS.  Everything except roof scoops is customizable on this car.
It includes 512x and 1024x vinyls.  Use whichever size you're using for all other cars (default is 512x).

For the first time, this car is avaialble as an addon to NFSMW, meaning the car is added to the game without replacing anything (and without the need for ModLoader).
A ModLoader version is also availble though, and it replaces the Carrera GT.

Performance is upgradeable and configured to be (mostly) balanced in-game, but still slightly faster than everything else.

The car is converted and edited from Project CARS, with some parts used from NFSMW.

Issues
- Vinyl mapping isn't perfect.  Still, mapping is WAY better than my old CTR3 mod.
- No LOD models (note: if anyone ever wants to create LODs for my mods, feel free to offer :D )
- Moderately high poly count

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Other Useful mods for NFSMW:
NFSMW Recompiled Vinyls by nlgzrgn, nfsu360, MWInside, & ASC: https://nfsmods.xyz/mod/629
NFSMW Extra Options by nlgzrgn: https://nfsmods.xyz/mod/43

Tools used:
Autodesk 3DS Max 2017
ZModeler 2
ZModeler
NFSMW Mod Tools/Geometry Compiler - Arushan
NFS Texture Compiler - nfsu360
NFS Texture Compiler Edited by ASC
NFS Tex Ed 1.1 - nfsu360
VLTEd - nfsu360
Paint.net
Notepad++
Ed the Car Dealer - nlg

Credits:
nlgzgrn, ASC, nfsu360, arushan - various tools used and recompiled vinyls
AJ_Lethal, RaTT, Sage, MrAdam - helping me with VLTEd and figuring out how to re-recompile vinyls
Fox - NFSUC driver model